Devblog
Notes from the workshop — how Spirefall gets made.
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The Tavern Anthem: Teaching a Bouncing Ball to Sit on the Voice
Our menu has a drinking song, so we gave it a karaoke ball — forced-aligned to the vocal, redacting its own first chorus, and briefly convinced the top-left corner was a word.
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Making Shift+Tab Work: Shipping the Steam Overlay in a Web-Powered Game
Steam’s overlay can’t see web-powered games, so we gave it a decoy — and open-sourced the whole trick, black-screen war stories included.
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How We’re Translating Spirefall into Simplified Chinese
Local machine drafts, a glossary ratified by a native card player, and a review loop that made the English cards better too.
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